using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("BoxLightState")]
	public class BoxLightState : MonoClass
	{
		public BoxLightStateType m_Type => method_2<BoxLightStateType>("m_Type");

		public float m_DelaySec => method_2<float>("m_DelaySec");

		public float m_TransitionSec => method_2<float>("m_TransitionSec");

		public iTween.EaseType m_TransitionEaseType => method_2<iTween.EaseType>("m_TransitionEaseType");

		public Spell m_Spell => method_3<Spell>("m_Spell");

		public Color m_AmbientColor => method_2<Color>("m_AmbientColor");

		public List<BoxLightInfo> m_LightInfos => method_3<Class271<BoxLightInfo>>("m_LightInfos")?.method_25();

		public BoxLightState(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BoxLightState(IntPtr address)
			: this(address, "BoxLightState")
		{
		}
	}
}
